Eletti il Presidente e il Vice Presidente del CINI

L’Assemblea del Consorzio Interuniversitario Nazionale per l’Informatica (CINI) ha eletto Presidente il prof. Stefano Russo dell’Università degli Studi di Napoli Federico II.

Leggi

logo cnl

TeamItaly campione europeo in cybersicurezza a Varsavia

Il team italiano del Cybersecurity National Lab del CINI ha sbaragliato i concorrenti di 40 na- zioni nel campionato europeo ECSC – European Cybersecurity Challenge - affermandosi come migliore squadra nella competizione dedicata alla sicurezza informatica

Leggi

DSC00217

National Interuniversity Consortium for Informatics

CINI is the main point of reference for the Italian national academic research in the fields of Computer Science, Computer Engineering, and Information Technology. In a very strict cooperation with the national scientific communities, the Consortium promotes and coordinates scientific activities of research and technological transfer, both basic and applicative, in several fields of Computer Science and Computer Engineering.
Read
 

National Interuniversity Consortium for Informatics

The Consortium involves 1,300+ professors of both Computer Science (Italian SSD INF/01) and Computer Engineering (Italian SSD ING-INF/05), belonging to 39 public universities. The Consortium is submitted to the periodic Quality Evaluation of its research activities by ANVUR, the Italian National Agency for the Evaluation of the University System and Research.
Read
 

Press Review

Notifications (to archive) 

Calls For Papers & Other Opportunities

Seminar "Research in videogames: use of deep learning for saliency estimation and cheating prevention”

Dr. Iuri Frosio , PhD, NVIDIA USA

Abstract

Working in a company that is leader in both the videogames and machine learning fields offers exciting research opportunities at the intersection between these two domains. In this talk, I will illustrate two of these applications In the first part, I will concentrate my attention on saliency prediction in videogames, based on a dataset of Fortnite sequences that we acquired in 2019 I will illustrate the peculiar aspects of saliency in videogames, show that different frames in video sequences are not equally reliable, depending on the number of observers and frame content, and propose a general paradigm that explicitly takes this aspect into account when training a deep learning saliency prediction model. In the second part of the talk, I will introduce the problem of cheating in videogames and propose a deep learning based solution for the case of visual cheating Our method allows identifying cheaters with high probability, and it is designed to be robust with respect to potential adversarial attacks put in place by cheat designers I will conclude the talk by illustrating other potential research areas including videogames and deep learning.

The seminar will be held live from the Event Room of Technopole in Modena (Italy), street Vivarelli 2, 41125 (MO).

Wednesday 30th June, starting from 2pm. 

See the attached flyer for the full agenda.

Due to limited seating, REGISTRATION IS REQUIRED.

Those who can attend the seminar will receive an email the day before (June 29th).

The seminar will be broadcast in streaming HERE.

Share This

Horizon 2020

Logo Horizon 2020

CINI participates as expert delegate in the italian committee of the Horizon 2020 Program for Information and Communication Technologies

 

 

Institutional links

S5 Box

Cini Single Sign ON

This site only stores technical/functional cookies. If you want to know more, go to the Cookie Policy section.